ATTENTION, SURVIVORS!

Welcome to the Captain Forever Remix development blog!

I’m PSYCHED to finally have this thing announced. Brian Chan and I have been hard at work on it for a little while now, but no longer shall we toil in the darkness…we can finally share development of this thing with the world!

With this game we’re trying something that hasn’t been done before: we’re doing a “remix” of a game that already exists. It’s something that’s done all the time in music, so why not games? I want to see more artists’ and designers showing their unique perspective on their peers’ work! So we’re taking the amazing game concept “Captain Forever” (link) by Farbs (link) and giving it our own spin.

We want to use this blog to be very open about development of the game, so stick around and we’ll show you cool stuff (and maybe some not-so-cool stuff. If we’re experiencing developmental pain or grinding through hard issues, you guys will see it here, warts and all).

We want to stay true to what made the original game so amazing (basically, being a bad-ass space Captain who makes their self-designed ship more powerful by stealing parts from enemy pilots), while adding our 
own flavor to it: you’ll meet weirdo spacepunks, discover mysterious star constellations, and get to experience a whole bunch of new ways to play the game.

There’s tons more info here at the website: http://captainforeverremix.com/

Follow @iamdeantate and @BchanSays

You should also check out the original “Captain Forever” by Farbs:
http://www.captainforever.com/captainforever.php

Glad to have you aboard, spacepunks. This’ll be fun.
-Dean

ATTENTION, SURVIVORS!

Welcome to the Captain Forever Remix development blog!

I’m PSYCHED to finally have this thing announced. Brian Chan and I have been hard at work on it for a little while now, but no longer shall we toil in the darkness…we can finally share development of this thing with the world!

With this game we’re trying something that hasn’t been done before: we’re doing a “remix” of a game that already exists. It’s something that’s done all the time in music, so why not games? I want to see more artists’ and designers showing their unique perspective on their peers’ work! So we’re taking the amazing game concept “Captain Forever” (link) by Farbs (link) and giving it our own spin.

We want to use this blog to be very open about development of the game, so stick around and we’ll show you cool stuff (and maybe some not-so-cool stuff. If we’re experiencing developmental pain or grinding through hard issues, you guys will see it here, warts and all).

We want to stay true to what made the original game so amazing (basically, being a bad-ass space Captain who makes their self-designed ship more powerful by stealing parts from enemy pilots), while adding our

own flavor to it: you’ll meet weirdo spacepunks, discover mysterious star constellations, and get to experience a whole bunch of new ways to play the game.

There’s tons more info here at the website: http://captainforeverremix.com/

Follow @iamdeantate and @BchanSays

You should also check out the original “Captain Forever” by Farbs:

http://www.captainforever.com/captainforever.php

Glad to have you aboard, spacepunks. This’ll be fun.

-Dean

  1. richardrouse3 reblogged this from pixelsaurusgames and added:
    I am taking this as a personal promise from Dean that the game will only require two buttons and a dpad to play. Yes!...
  2. thomasheger reblogged this from pixelsaurusgames
  3. pixelsaurusgames posted this